2023 Books For 2023 I’ve reduced my target to twelve books, since it’s mid-April and I’ve only finished one so far…
2022 Books For 2022 I kept my target at twenty-four books, in spite of failing to make it in 2021. In the end I managed to read twenty of the planned twenty-four books.
An Index of Game Design Concepts This page should, in time, provide a handy index of different game design concepts from all mediums (books, blog posts, Youtube videos, etc.).
2021 Books For 2021 I’ve adjusted my target back down to 24 books - better to aim low and shoot high like two years ago! Aiming high and failing to hit the target just feels bad…
Book Review: Game Programming Patterns I don’t write book reviews on this blog, but this book was so good I’m making an exception! If you are even remotely interested in the programming side of game development, stop reading this right now and read Game Programming Patterns by Robert Nystrom instead.
Perfect Is the Enemy of Good Or rather: how I got so caught up in trying to write the perfect explanation of turn-based mechanics that I stopped writing entirely…
Turn-based Strategy: The Foregone Conclusion Problem This article serves as a problem statement for a common design problem in multiplayer turn-based strategy games. It does not try to propose any solutions, only to make the problem clear. Ideas for solutions may follow later…
2020 Books After reading 30 of a planned 24 books in 2019 I decided it would be a good idea to try for 30 this year. Here you can see if I manage to overachieve again…
Ludum Dare 46: Game Ideas I am continuing with the pre-preparation I did for Ludum Dare 39 and 42 in Ludum Dare 46. I’ve come up with a handful of ideas for each theme in the final voting round. The plan is to at least have some fallback options in-case a terrible theme leaves me staring at a blank canvas on the morning of the jam. The (+1/-1) in the title shows how I voted. ...