#Dev Diary

AA Battery - Week 39

Progress pretty much ground to a halt in week 39 from my side. Between a birthday dinner, board game weekend, recording a new Crazy Cousins Chat and still feeling a bit poorly from the cold / flu I had last week I just didn’t manage to find enough hours left over in the week to make a dent in Crew Manager V4. To be fair it is a very large task - writing the new code took me no time at all, but going through 3-4 scenes that need to have their components updated to use the new version is going to take a while. ...

#Dev Diary

AA Battery - Week 37

Week 37 was a bit of a mixed bag… I didn’t make much progress on finishing off the seaside level prototype at the start of the week. Then I got a bit sidetracked in the middle of the week and finally ended up having to do a 3 hour push tonight to get the seaside level finished enough to move on. 16 July - 22 July, 2018 We’re planning on calling this new level the Bay Of Boars, which is a not-so-subtle reference to the Bay of Pigs invasion of Cuba by American-sponsored rebels in April 1961. ...

#Dev Diary

AA Battery - Week 36

Week 36 has been fairly productive, but I pushed a bit too hard Monday and Tuesday, so I ended up not getting much done for the rest of the week or the weekend. The main new developments are that the troop landing boat is up and running and that we’ve got some explosion sounds now! 2 July - 15 July, 2018 The first part of building the boat was to do the art… after much Googling I settled on this for my reference image: Technically this seems to be a LCM2 landing craft, that is actually designed for landing tanks, but my Googling does suggest that it may have been used for troops as well on occasion… ...

#Dev Diary

AA Battery - Week 35

Week 35 has been very productive! I posted my first development diary in months… We had a bit of planning session on Monday evening to figure out what we need to do get pre-production finished and with work on migrating our blogs to HUGO static generated sites hosted on Gitlab pages finally completed last week, I was able to focus on game development for a change. 2 July - 8 July, 2018 Development this week largely focused on finishing off the first seaside level prototype by adding water and troop landing boats. ...

#Dev Diary

GGO17 - Day 29

GitHub Game Off 2017 is officially over for us. This year not due to quitting, but rather thanks to finishing! You can get our game which we’ve decided to call AA Battery on itch.io - please give it a try and leave us some feedback. The last week has been a roller coaster ride with me alternating between despair of getting something reasonably polished out and determination to do so. I’m exhausted now and I think I might be coming down with a cold, but I’m quite proud - I think we’ve built a beautiful little remake of Paratrooper! ...

#Dev Diary

GGO17 - Days 25 to 28

The last few days have unfortunately not been super productive… I had a day long headache on Sunday. Made a little bit of progress with level progression and the shop on Monday. Then ended up getting nothing done on Tuesday, because I was busy until past 21:00 with a little side project for work that I had to get done by Thursday. Today is unlikely to go much better… I have to take my car to get new tires fitted at 08:00, so I’ll get an hour or so in now, but then it’s off to work until 18:00 and then a Harry Potter pub quiz I didn’t plan for at 19:00. ...