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GGO16 - Day 13

Today was a good day! Even though I was bad and spent most of the day playing XCOM 2, I was able to make very good progress this evening. MegaCorps is now very close to being a game - my criteria for that classification being that the player should have a goal and be able to win or lose.

Outcomes

The summarised list of items completed today include:

  • Finished UI updates after migrating to Unity UI
  • Squad movement
  • Squad taking control of a sector
  • The minumum UI bits needed for the above to work

This is what the new UI looks like:

New UI!

Next Up

The next few things I’ll try and finish up tomorrow are:

  • Losing: Eliminate a player if their last sector is lost.
  • Winning: If you are the last player standing you win.
  • Messages: Add some UI to communicate messages about players winning / losing after each round.

After that it’s on to the fun stuff like:

  • Combat
  • Economy
  • Research & Development
  • Squad Customization
Author

Matt Van Der Westhuizen

Back-end service developer at Ubisoft Blue Byte by day - wannabe game designer & developer by night.