/ #Dev Diary 

GGO17 - Days 25 to 28

The last few days have unfortunately not been super productive… I had a day long headache on Sunday. Made a little bit of progress with level progression and the shop on Monday. Then ended up getting nothing done on Tuesday, because I was busy until past 21:00 with a little side project for work that I had to get done by Thursday.

Today is unlikely to go much better… I have to take my car to get new tires fitted at 08:00, so I’ll get an hour or so in now, but then it’s off to work until 18:00 and then a Harry Potter pub quiz I didn’t plan for at 19:00. So I’d be really lucky if I get another hour in tonight (and even if I do - I’m exhausted - with this jam I’ve spent much more than an hour a night on game development this month)…

Hopefully I can finish off the level progression ticket today by adding the new flak cannon to the upgrade list and writing a bit of difficulty ramping logic.

Then tomorrow and Friday will just be a bit of minor graphical polish and bug fixes. I want to try and make the menu screens a bit less bland by adding some drawings to them, but I’ll have to see if I can pull that off…

Author

Matt Van Der Westhuizen

Back-end service developer at Ubisoft Blue Byte by day - wannabe game designer & developer by night.