#Dev Diary

GGO16 - Day 1

As my cousin has already so eloquently explained the GitHub Game Off 2016 started a few hours ago and the theme is hacking &| modding &| augmenting. Since we’re in the GMT+2 timezone and the announcement was made at 13:37 PDT (GMT-7), day 1 of the jam was essentially staying up late enough to see what the theme is before going to bed… I’m really happy with the theme as it fits in nicely with a game idea I’ve been thinking of for a very long time! ...

Chrome Kiosk Mode

Today at work in my capacity as chairman of the game development club, I was asked to start thinking about how we can spruce up an interactive kiosk that was built for our reception area by a local design company… It’s basically a big TV screen driven by a Raspberry Pi, built into a very large and prettily stylized wall… unfortunately the software driving the screen is pretty basic. It’s basically just a very boring 5 page static website with very plain content that doesn’t look very much like the pretty wall around it. ...

#Game Design

Shoot'em Up Mechanics

This is a little look into common mechanics used in the shoot’em up genre of games. If you look at the Wikipedia page for the genre you’ll see that they distinguish between a large number of different sub-types. So to be specific, I’m writing about the following types of shooters: Fixed Scrolling Multi-direction Bullet-hell Why? I’m writing this post to hopefully provide some inspiration for participants in our inaugural Entelect Game Jam which we’re having today. ...

#Let's Play

Let's Play: Master of Orion 2 - Part 2

Master of Orion 2 is a 4X TBS released by MicroProse in 1996. If you haven’t read part 1 yet you can safely skip it, unless you want to see a bit of detail about the early game. If you have read it you’ll know that it ended in disastrous defeat just over a 100 turns into the game… This just goes to show that even with an estimated 1000 hours of play time I still haven’t seen everything in this game and I know there are many racial ability combinations that I haven’t even tried yet! ...

#Let's Play

Let's Play: Master of Orion 2 - Part 1

Master of Orion 2 is a 4X TBS released by MicroProse in 1996. For any of those of you that don’t know 4X is defined as: … a genre of strategy-based video and board games in which players control an empire and “eXplore, eXpand, eXploit, and eXterminate”. The term was first coined by Alan Emrich in his September 1993 preview of Master of Orion for Computer Gaming World. Since then, others have adopted the term to describe games of similar scope and design. ...