2019 Books

When I was still at university, I used to devour books, but in the last five years or so I’ve slowed down to probably less than ten books a year. It’s not that I don’t enjoy it any more - I’m usually just trying to do too many other things to make time for books…

This year I’d like to try to read at least 12 fiction and 12 non-fiction books - this blog post is where I’ll keep track of what I’m busy with and what I’ve finished (with handy links to Amazon in-case you see anything you’d like to read yourself).

Cover photo by Ivo Rainha from Pexels

In Progress

Book 2 of the Machineries of Empire and I see book 3 is out already, so this will likely be a quick read.

Sas and I are working our way through this book for our podcast series on game design - hopefully, we can finish this sometime this year!

January 2019

Just finished this one in the nick of time on the 30th of January!

I think this is an essential book if you are interested in game design - perhaps not quite as important as The Art of Game Design, but it’s a close second for me. While the concepts taught in this book are crucial for making games that feel good, I must warn you about the quality issues I experienced with the book:

  • Page 96 and 226 in my book were blank - I found an illegal PDF online to read them because they were not supposed to be!
  • The book is designed to be very practical, but except for chapter 1 examples that the author ported to Unity none of them works any more! I’m almost upset enough about this to start an open-source project to rebuild all of the examples. However, that might be biting off more than I can chew right now…

I got this science-fiction novel from Seshan and Ray as a Christmas present (thanks guys). The jacket describes it as a “Starship Troopers meets Apocalypse Now”, but it felt more like Starship Troopers meets Ender’s Game to me. It was most definitely a weird read, but I’m intrigued enough that I’ll read the second book in the trilogy for my next fiction book.