#Dev Diary

GGO17 - Day 18

This update is a bit late due to an unplanned CS: GO game followed by an unplanned “just one more ticket” after that (it was about 23:00 or 23:30 when the match ended). I have had an amazingly productive Saturday! I started working on the ticket to turn enemy soldiers into a plausible threat to the player’s bunker. The first step (or so I thought at the time), was to start animating the soldiers so they can walk towards the bunker instead of sliding towards it: ...

#Dev Diary

GGO16 - Day 2

Instead of a lot of careful design I’m just going to jump straight into building a prototype! I’ll stick with the name I was using for the board game version of the idea, which is MegaCorps. This “Syndicate 4X” game idea is one I’ve thought about and designed and redesigned in my head nearly half-a-dozen times… I’m sure if I scanned through my Google Drive I’d probably find at least 1 game design document, so I feel fairly comfortable winging it in the design department. ...