Chaotik Blog
  • Home
  • Dev Diary
  • Game Design
  • Let's Play
  • Mechanics
  • Categories

Tags

/  dev-diary (43) /  game-design (3) /  games (1) /  lets-play (5) /  mechanics (19) / 

Ludum Dare 45: Post Mortem

A retrospective on Ludum Dare 45 as I prepare for LD 46…

Author Matt Van Der Westhuizen
#Dev Diary

AA Battery - Week 35

Week 35 has been very productive! I posted my first development diary in months… We had a bit of planning session on Monday evening to figure out what we need to do get pre-production finished and with work on migrating our blogs to HUGO static generated sites hosted on Gitlab pages finally completed last week, I was able to focus on game development for a change. 2 July - 8 July, 2018 Development this week largely focused on finishing off the first seaside level prototype by adding water and troop landing boats. ...

Author Matt Van Der Westhuizen
#Dev Diary

GGO17 - Day 8

Day 8 is a few hours past (I miss clicked the Publish Now button) and we are now slightly more than one week into the jam. After today there will be exactly 3 weeks remaining! Progress As Sas mentioned I added damage mechanics on Day 6 and last night was scoring mechanics and an initial look at object pooling. The only features we are still missing from the basic version of Paratrooper are: ...

Author Matt Van Der Westhuizen
Chaotik
Latest Posts Facebook Twitter Github LinkedIn Medium