AA Battery - Week 45
Too much work made this a rather unproductive week…
10 September - 16 September, 2018
I only managed about 3 hours of work on game development stuff this week… 1 hour spent on AA Battery, trying to figure out how I can change the slow-motion menu to have sub-menus that the player can use to assign soldiers to guard duty. My current thinking is something like this:
- Left Guard
- Pistol
- SMG
- Rifle
- Assault Rifle
- Machine Gun
- Right Guard
- Pistol
- SMG
- Rifle
- Assault Rifle
- Machine Gun
- Main Weapon
- Machine Gun
- Cannon
- Flak Cannon
The other 2 hours were spent working on the article about turn-based strategy turn structure mechanics… I’m afraid that there I overestimated my initial progress, so there’s a bit of a slog ahead before I’ll be ready to publish something.