AA Battery - Week 45

Too much work made this a rather unproductive week…

10 September - 16 September, 2018

I only managed about 3 hours of work on game development stuff this week… 1 hour spent on AA Battery, trying to figure out how I can change the slow-motion menu to have sub-menus that the player can use to assign soldiers to guard duty. My current thinking is something like this:

  • Left Guard
    • Pistol
    • SMG
    • Rifle
    • Assault Rifle
    • Machine Gun
  • Right Guard
    • Pistol
    • SMG
    • Rifle
    • Assault Rifle
    • Machine Gun
  • Main Weapon
    • Machine Gun
    • Cannon
    • Flak Cannon

The other 2 hours were spent working on the article about turn-based strategy turn structure mechanics… I’m afraid that there I overestimated my initial progress, so there’s a bit of a slog ahead before I’ll be ready to publish something.

Author

Matt Van Der Westhuizen

Back-end service developer at Ubisoft Blue Byte by day - wannabe game designer & developer by night.