/ #Dev Diary 

GGO16 - Day 5

Today was a good day! I managed to spend about 4 hours working on my game and made some good progress. I have to spend some time on my work project now and it’s my birthday tomorrow, so I’ll have to see if I can do it again tomorrow…


I accomplished the following:

  • Finished separating game logic out of Unity (may be handy for network multiplayer if I attempt that).
  • City size can now easily be changed and up to 4 players can be added.
  • City blocks can now be selected and the UI shows some information about the block.

It's a better city!

Next Up

Next thing I’m tackling is adding Squads of cybernetic agents that can run around and capture additional city blocks for your corporation.


Matt Van Der Westhuizen

Back-end service developer at Ubisoft Blue Byte by day - wannabe game designer & developer by night.