/ #Dev Diary 

GGO17 - Day 14

Today I started working on the first upgrade for the player’s bunker: guards!

Guards will use pistols to shoot at approaching enemies from the relative cover of the bunker door. Once I finished drawing and animating the guards it struck me that I could probably also add additional upgrades in the form of sub-machine guns and then assault rifles for the guards. This would only require a little bit of additional work for quite a bit of additional options for the player to consider.

Guards animations

I’ve been trying to introduce art practice twice a week as a new habit into my routine for the last couple of weeks. Today was one of the few days that I actually had time, but I ended up spending it on this game instead, so what you see above is about 2 hours worth of work.

Tomorrow I just need to make their arms rotate, figure out how to get them to aim (but not too accurately) and then get the pistols to shoot.