/ #Dev Diary 

GGO17 - Day 14

Today I started working on the first upgrade for the player’s bunker: guards!

Guards will use pistols to shoot at approaching enemies from the relative cover of the bunker door. Once I finished drawing and animating the guards it struck me that I could probably also add additional upgrades in the form of sub-machine guns and then assault rifles for the guards. This would only require a little bit of additional work for quite a bit of additional options for the player to consider.

Guards animations

I’ve been trying to introduce art practice twice a week as a new habit into my routine for the last couple of weeks. Today was one of the few days that I actually had time, but I ended up spending it on this game instead, so what you see above is about 2 hours worth of work.

Tomorrow I just need to make their arms rotate, figure out how to get them to aim (but not too accurately) and then get the pistols to shoot.

Author

Matt Van Der Westhuizen

Back-end service developer at Ubisoft Blue Byte by day - wannabe game designer & developer by night.