#Dev Diary

AA Battery - Week 40

Sorry for the late update! It was Ludum Dare 42 this weekend and against my better judgement I ended up making an entry during whatever bits of time I could scrounge over the weekend with Monday for polishing. It’s probably not my best work, but I consider it my most successful foray into roguelike and / or turn-based mechanics - you can give it a try here. Week 40 was absolutely terrible for AA Battery with work grinding to a complete halt this past week. ...

#Dev Diary

AA Battery - Week 39

Progress pretty much ground to a halt in week 39 from my side. Between a birthday dinner, board game weekend, recording a new Crazy Cousins Chat and still feeling a bit poorly from the cold / flu I had last week I just didn’t manage to find enough hours left over in the week to make a dent in Crew Manager V4. To be fair it is a very large task - writing the new code took me no time at all, but going through 3-4 scenes that need to have their components updated to use the new version is going to take a while. ...

#Dev Diary

AA Battery - Week 37

Week 37 was a bit of a mixed bag… I didn’t make much progress on finishing off the seaside level prototype at the start of the week. Then I got a bit sidetracked in the middle of the week and finally ended up having to do a 3 hour push tonight to get the seaside level finished enough to move on. 16 July - 22 July, 2018 We’re planning on calling this new level the Bay Of Boars, which is a not-so-subtle reference to the Bay of Pigs invasion of Cuba by American-sponsored rebels in April 1961. ...