/ #Dev Diary 

GGO16 - Day 4

I had a very busy day and night at work so I’ve had very little time to work on my game - basically just the last hour or so…

Outcome

I’ve started separating the domain classes out from Unity:

  • Created City singleton that will control the game.
  • City contains a rectangular map of CityBlock.

Time allowing I’ll be looking at how to tie the new domain models to the Unity engine tomorrow.

Author

Matt Van Der Westhuizen

Back-end service developer at Ubisoft Blue Byte by day - wannabe game designer & developer by night.