#Dev Diary

GGO17 - Day 22

This is a very belated Day 22 update post. Sas put up a merge request for bombs a couple of days ago, but there were still quite a few bugs and missing bits from how I envisioned it, so I switched gears from building UI to trying to help out with bombs. Bombs were a bitch! I estimate I’ve spent about 8 hours working on bombs since I started looking at them on Tuesday evening, so I’m now quite far behind in terms of building the shop UI and figuring out how to set up level progression… We’re also doing boardgames again this weekend since our friends are almost heading off for a holiday in December, so I’m not likely to have much time to catch up this weekend. ...

#Dev Diary

GGO17 - Day 18

This update is a bit late due to an unplanned CS: GO game followed by an unplanned “just one more ticket” after that (it was about 23:00 or 23:30 when the match ended). I have had an amazingly productive Saturday! I started working on the ticket to turn enemy soldiers into a plausible threat to the player’s bunker. The first step (or so I thought at the time), was to start animating the soldiers so they can walk towards the bunker instead of sliding towards it: ...

#Dev Diary

GGO17 - Day 14

Today I started working on the first upgrade for the player’s bunker: guards! Guards will use pistols to shoot at approaching enemies from the relative cover of the bunker door. Once I finished drawing and animating the guards it struck me that I could probably also add additional upgrades in the form of sub-machine guns and then assault rifles for the guards. This would only require a little bit of additional work for quite a bit of additional options for the player to consider. ...

#Dev Diary

GGO17 - Day 10

Not a huge update today since it’s year end function today and I was working late last night to fix a last bug before getting our 2nd release after go-live into production. So when I got home I was more inclined to play Factorio with some colleagues than to work on the game. I did have time for a couple of very small changes: I added a 2nd lane of aircraft and tweaked Sas’s awesome aeroplane sounds to use positional audio with a simulated Doppler effect. ...

#Dev Diary

GGO17 - Day 4

Between my work project go live and running around to get spoiled rotten by my wife for my imminent birthday I didn’t get much time to devote to this project today, but the 2-3 hours that I did manage were still super productive! I present to you working parachutes! This was super fun to work on! First I added the ground and wrote a script called GravityIsABitch.cs which is responsible for killing a paratrooper that collides with it at too high a velocity! ...