#Dev Diary

GGO17 - Day 14

Today I started working on the first upgrade for the player’s bunker: guards! Guards will use pistols to shoot at approaching enemies from the relative cover of the bunker door. Once I finished drawing and animating the guards it struck me that I could probably also add additional upgrades in the form of sub-machine guns and then assault rifles for the guards. This would only require a little bit of additional work for quite a bit of additional options for the player to consider. ...

#Dev Diary

GGO17 - Day 10

Not a huge update today since it’s year end function today and I was working late last night to fix a last bug before getting our 2nd release after go-live into production. So when I got home I was more inclined to play Factorio with some colleagues than to work on the game. I did have time for a couple of very small changes: I added a 2nd lane of aircraft and tweaked Sas’s awesome aeroplane sounds to use positional audio with a simulated Doppler effect. ...

#Dev Diary

GGO17 - Day 4

Between my work project go live and running around to get spoiled rotten by my wife for my imminent birthday I didn’t get much time to devote to this project today, but the 2-3 hours that I did manage were still super productive! I present to you working parachutes! This was super fun to work on! First I added the ground and wrote a script called GravityIsABitch.cs which is responsible for killing a paratrooper that collides with it at too high a velocity! ...

#Dev Diary

GGO17 - Day 2

Now back to my regular programming: game development updates. If you are subscribed to the RSS feed prepare for daily updates for the rest of this month, because the Github GameOff 2017 started last night! Theme: Throwback The theme announced at 23:37 last night (local time) is throwback! As my cousin observed it’s a nice open theme, but I suspect most people will do the obvious thing, so this jam is likely to be remake central… Be prepared to see a lot of CGA style graphics like the banner at the top of this page! ...

#Game Design

GameDev LinkList

No. Not the data structure… rather a list of links to things that have been useful in game development projects in the past or may be useful in the future. This will be updated as I discover more useful links and / or when I go and groom my Chrome bookmarks list. 2D Lighting Sprite Glow Library PostProcessing Stack (needed by Sprite Glow Library) AI A* Pathfinding With Interactive Demos Design Patterns Martin Fowler on UI Architectures Game Design 7 Roguelikes Every Developer Should Study Hardware Unity Hardware Statistics Procedural Content Procedural City Generation Shaders Lux Open Source Shader Framework